Skill Cards
From High Normal rarity card onwards, there are cards with skills which will affect how combat turn about by giving Boost or Hit on specific stats.
If you use these skill cards to enhance another card with a skill, it will give you a chance of increasing the skill level which is scaled according to the rarity and evolve state of the material card.
The probability of the skill level increase will show up right before you enhance your card
Your deck can get boosted by the effects from Skill Cards, they either boost for all, self or alignment specific.
A boost grants you approximately the following percentages:
*See the skill chart below for a more exact number
Small boost* 2.5 - 5%
Medium boost* 5-10%
Big boost* 10-20%
Great boost* 10-30%
Massive boost* 15-40%
Realm Alignment boost 5%
Def/atk leader 5%
A skill level increases the boost by approximately 1% per level
Add that to an additional 1% per level.
So if it was level 5 it would be:
13% + 4(1%) = 17%
But since it is at its Max Skill Level, which is 10. It gives the other attack god cards a 22% more attack boost each. That's seriously uping your attack if you use all god cards!!! And that's not even utilizing your other bonuses!
*Numbers were fixed on 6-27-12, were messed up during recoding.
Remember the other bonuses!
• an order bonus (usually around 5%)
• an order attack or def leader (another 5%)
• Using a card specific to your realm (2% boost)
All of that gives my ifrit's attack about a 34% boost and also my other God Card's Attack!
New Update!
So I found a more elaborate percentage change that happens with each type of boost. This one is actually from the Japanese Version & Translated into English. So there might be some minor discrepancies.
* Some Percentages have been rounded up to the values you see above (ex: 12.5%>13%)
*NEW* Probability of Skill Boosts!
These charts represent the probability percentages of increased skill level (left 1st column) using each rarity type of card (top 1st row).
This chart was translated from one of my Japanese game sources. So far, I found any discrepancies.
Skill Boost Q&A:
Question Regarding Trading:
With that being said: it depends on what you currently have in your deck
(if you plan on using it in your 5 card deck once the card is in Final Form)
When Trading Card Options are close in power, the first thing I look at is skill.
Both have the word "Big attached to it" which approximately means a 10% increase
(See the chart above this question)
Now with Nymph bc its attack is spread to god's attack and def increase, it's an 8% boost at level 1
Titan on the other hand decreases 1 type (Man's) Def at 13% at level 1
MY OPINION:
If you have mostly god cards in both your attack and defense decks and plan on using the nymph in it. I would go for the Nymph. But if you don't have mostly god cards and want to take a deep chunk out of your man type (there's always a man type to battle for treasures) opponent's def, then I would highly recommend going with Titan for your attack deck. 13% base is great start!
One more tip regarding this trade, a lot of people don't know about the skill type percentage differences in the boosts. Most people assume that the big boost is automatically 10% and it is not. Because of this misconception, whoever is getting the nymph 'looks' like they are getting the better deal. So if you are giving up the Nymph, you could most likely get away with telling the opposing trader to sweeten the deal with 5 hp or a couple angel queens. I guarantee they will give it up unknowingly.
Question Regarding Self Boosts
"Why do I want these cards, if they only raise themselves?
Why not an attack all skill? That's better after all"
No no no! You're so very mistaken.
Cards with the Self Atk/Def boost are getting a bad wrap (like Shenlong, Hermes & Yinglong).
Let's look at some of the cards in my deck.
So let's take Hermes skill bonus
attack: 19072 x 30% = 5722 skill bonus
And def: 18392 x 30% = 5499 skill bonus
The average person that is level 60 has a deck of each card being approximately 13000 atk & def.
13000 x 5 = 65000 total avg attack without boosts.
Valk's gods attack skill is 15% to all gods.
So let's say you have all god cards at around 13k average attack, that's 65000 avg attack x 15% boosts = 9750, but again you would have to have all god cards! Now before you get hasty and say that's still higher than it is with Hermes, I'll correct you.
Hermes boost is for attack and def! So if we added those two Hermes boost together 5722 + 5499 = 11221! Which beats Valkyrie. And more suitable most other SS RARE Evo bonuses with the single realm attack (or just defense) boost.
Now let's take another Evo SS RARE, but with an attack all boost. Nobunaga has attack boost all but only 10% for each card. 4max Nobu is at 13k, if u have 4 other cards around the same (totaling an average of 65000), it would be a 6500 bonus. But again this bonus is only in attack.
Further tests:
First proof of Hermes being 30%...
This was sent to an account that was Demon Realm and did not belong to an order...
A 4-6 card max Valk is approximately 13.6k. So that's 2040 boost with its 15%, so if you have 5 of these in your attack deck, that would be a 10200 boost on top of 68000. Totaling a total attack of 78,200 with one hild going off
Now lets look at Hermes, 4-6 max attack is 19k, So that totals 95,000. One card going off is 5722. Totaling a total attack of 100,772.
Now Mike:
If you had a 5 Mike Deck
17800 per mike x 5 = 89,000 + 1 card going off 10% boost on all = 97,900 still lower than hermes