Placement is just as important as skill
It's very important to remember that the order you place your cards within your decks is just as important as the skill it self! Through trial and error, I've discovered this is extremely important if you want to win and win often.
First off make sure you start a deck from scratch if this is first time. So remove any pre-existing decks you may have. This is how your deck will look once it's arranges. Slot 1 represents the first card you pick to go in your deck.
If you're unsure how to get to the [edit screen], take a look at the pic below
In each deck that you create, you have to be conscious of card placement. Up to 3 skills can activate in a battle. Although activation is random, the order in which the skills activate is always the ascending order of when you placed the cards in your custom decks.
When forming a custom deck you must pay attention to the following:
First off, the skill has be one that actually can activate in your regular attack deck for those of you editing this one. For example, HW skills (big boost to wall damage) and Def skills (big hit to attack all or medium boost to def) will not work in your regular attack deck. So if you insist on using Principality or Wraith in your attack deck you have to place them in the last slot.
Reason being, whichever card you place in Slot 1 has a 100% chance of activating if the conditions I just spoke of are met. So Slot 1 skill no matter what, will always activate for you.
[Pic 1, 2 & 3] Notice whether its one, two or three skills that activate, whichever is slot 1, will always activate first. The pics above and below in this deck has ifrit in slot one.
[Pic 2 & 3]: When the max amount of possible skills activate (3), they still follow the ascending 'slot order' they were placed in the custom deck
[Pic 3:] Even when using the recommended attack deck, the skills will go off in the ascending order they were placed in your deck.
Skill Activation Probability
So I'm sure by now you've figured out by now that the deck in [Pics 1 & 2] not only has 2 cards with skills that can't be activated during regular attacks (Cybele -big boost to all def & Ares -Big Boost to Wall Damage), but it has Ares in slot 3. You want to use all cards that have skills that can be utilized during your battle. So in this case, Ares should be in slot 4. Since Silver Fox has a higher of chance of activating when in slot 3, than a card in slot 4 or 5 (Which shows Silver Fox in Slot 4)
The probability of skill activation is determined mainly by slot placement. Over the past couple weeks, I used the attack deck shown in Pic 4 to attack my high ranking god opponent's decks. I switched around the slot placement for each of the 5 cards. The following stats are based on a complete analysis of 125 attacks total. Rather than pursue a foolhardy attempt to attack with every possible combination of the 5 cards, I tried a simplified rotation approach. By cycling the cards through each of the 5 slots (25x) to gain a better understand when and what frequency are skills triggered?
These were my approximate findings:
- Slot 1: 100% chance of activating
- Slot 2: 50% chance of activating
- Slot 3: 40% chance of activating
- Slot 4: 30% chance of activating
- Slot 5: 20% chance of activating
After performing an additional 100 attacks on my feeder account (using either less than 5 cards or cards without a useable attack skill), I pretty amazed by how much thought is put in to battling. I found that the probability of skill activation decreases around 5% in probability for each slot 2 and higher listed above.
Again, these were based solely on my findings.
So how do you know which skills to prioritize?
For that you need to do the math based on the following skill percentages:
Here's an example:
★ Regarding Comment 。。。
↦ bigpoppafluff said...
ok zuki, I need some help. Im the atk leader for our order. Should I go with the highest atk I can Or with the best skills I have? My highest atk is 81650. with my highest atk Im not a full god deck. (master sam)
My best skills are:
grt boost to god atk (valk)
big boost to god atk (ifrit)
big hit to def all (Maya)
big hit to man def (titan)
big boodt to hw points (Princi)
any advice would be nice.
Happy to help & sorry for the late reply. You ask a great question. However, there is no sure fire answer to this rule bc both can be equally important from an opinion stand point.
However, the math doesn't lie. Select the menu option in this blog titled: [Skill Boosting], there's a full chart there that explains every type of cards possible skill combo and what percent the boost output will be for those cards.
Skill level is another important component when deciding upon what cards to use in your deck. For each level (over level 1) up you increase, the card's boost percentage increases by 1%.
Another contributing factor cygames has led us to believe (in their FAQ section within the game) is the higher the skill level, the higher the potential of skill activation. Lastly, I'm sure every ragetrades subscriber knows that where you place your card within your deck is also equally important.
Not knowing your skill levels, I can provide an example with the cards you've listed above at skill level 1 & 4-6 Evos
★ Let's say worse comes to worse and only one attack skill goes off, which would always be your [slot 1] card.
Here's what you need to remember:
There isn't a one size fits all for battle decks! They give you up to 5 for a reason. Use this to your advantage.
Try and play the odds by going not only on how high you can attack, but also how much you can drain from your opponent before their def boosting skills take effect! In which case, any boost they will receive will be based off their lowered base defense.
If they were my cards, I would proceed with the following:
if using mobile, tilt to landscape view.
Hope this update helps! Be sure to check out the Skill Boosting Section to gain a better understanding of how skills are calculated and how the boosts work.
Important info about Def Decks
Be sure to place your customized deck at a higher priority than your "recommended" defense deck. Otherwise, the deck will always prioritize by highest base def amount instead of skill.
Skill Calculation w/Buffs:
It is now my understanding that you can calculate the total weight of a current battle in order of the appearance of buffs or debuffs in the battle animation. Starting with order and realm alignments, then going back and forth with the opponent. So if you have two boosters such as ifrit and Valkyrie. Which ever one shows up first is calculated off the base attack. Then as long as your opponent didn't set off an attack drainer, the following boost is calculated from the previous boost total. This can be a double edged sword Bc you might want to place your skills towards the end so they effect all of your cards, problem is they don't trigger at the same frequency as cards set to go off earlier.
drain fires before before their boost, they're boost will be calculated based off that reduced base, rather than their original number.
Make sure you do the math on your cards (include the skill level in math • 1% more than the chart graph shows above).
Also many people underestimate the power of a (realm or non realm) specific def drainer. When a def drainer skill (Gilgamesh(15%), Thor(15%), Sanada Yukimara(15%), Date Matsume(20%), Sephirot(15%), Ark Dragon(13%), triggers before an opponent's def booster, the percentage is taken from the actual base. Therefore, any boost they get on their def is given to the reduced value.